Side Quests

The
Vault

Minor commercial projects, school experiments, game jams, and raw prototypes. This is where I break things on purpose to see how they bleed.

LineTime

UNITY Gameplay and Content Design

LineTime is a game based on your sense of time. Are you able to order events in a chronological way? Do you think the film “Titanic” was produced before or after “The Gladiator”? Are you able to tidy up scientific discoveries? The game has reached more than 1mln download.

Omen Exitio: Plague

UNITY UI/UX

Omen Exitio: Plague is inspired by the gamebooks of the '80s and '90s, mixing the alien and horrifying universe created by H.P. Lovecraft with an original plot and characters, all guided by your choices similar to the visual novel / CYOA genres.

[ Play ]

Deliverun

UNITY Gameplay Design Level Design

Built and designed as a school project, Deliverun is a fast paced, multiplayer and competitive racing game where couriers run to deliver a package first. A chaotic couch multiplayer game inspired by mario Kart and SpeedRunners.

[ Play ]

Hot On The Tail

UNITY Gameplay Design Level Design

A stealth game set in a noir world with a detective Cat, gangsters Fish and Rat bosses. Find your way through the gangs to discover the criminal activities of the city.

[ Play ]