A juggling tap mobile game born in a week of fast mobile development and then shipped on the Google Play Store.
Role - Lead designer
Mechanics and aesthetics
Gameplay design
System design
UI/UX design
You can download it here: Knuggle
I worked on every design feature of the game, as I was the lead designer on the project. Its goal was to create a hypercasual game in a week. After some research I wrote this concept based on a clear aesthetic, which wanted the player to feel like a juggler in danger. The game was a mix between Fruit Ninja and the aesthetics of urban and custom knives.
Knives System
Knives System