A juggling tap mobile game born in a week of fast mobile development and then shipped on the Google Play Store.


Role - Lead designer

  • Mechanics and aesthetics

  • Gameplay design

  • System design

  • UI/UX design


You can download it here: Knuggle

I worked on every design feature of the game, as I was the lead designer on the project. Its goal was to create a hypercasual game in a week. After some research I wrote this concept based on a clear aesthetic, which wanted the player to feel like a juggler in danger. The game was a mix between Fruit Ninja and the aesthetics of urban and custom knives.

Knives System