Team up with Mario, Luigi, Princess Peach, Rabbid Peach, Rabbid Luigi, and their friends on a galactic journey to defeat a malevolent entity and save your Spark companions. Explore planets throughout the galaxy as you uncover mysterious secrets and compelling quests!
Build your dream team with three heroes from an eclectic roster of nine.
Take down all new bosses, along with some familiar enemies throughout the galaxy.
Rescue the uncanny Sparks throughout the galaxy, who provide distinct powers that will help you in battle.
Unleash your heroes' skills but be strategic as you dash your enemies, team jump on your allies, and hide behind covers.
Role - Game Designer
AI design owner for exploration
NPCs
Enemies
Challenges
Metrics tuning for Combat and Exploration
Characters 3Cs
UI
NPCs
I was the product owner of the entire production pipeline for every NPC of the game, from the planets villagers to the Wardens.
I took care of inter-departimental communication to manage the creation of the characters on every aspect, from the animation to the behavior in game.
I precisely designed and implemented the behaviors, following the quest guidelines and intentions.
I moved between animators, narrative and quest designers to deliver the best result possible, so the characters resulted to be coherent and consistent within the game worlds.
ROAMING ENEMIES
I took care of the entire design of the roaming enemies that can be encountered in the exploration phase of the game.
Scripted the behavior based on the level design needs.
Managed and tuned the metrics related to the AI in general, so that they were consistent on the enemies' size and archetype.
Worked strictly with gameplay and AI programmers to deliver the most fluid and strongest experience as possible.
SILLYFISH CHALLENGE
I was the owner of the entire AI design of the fish for the "Victor Sillyfish Challenge"
I scripted the behavior, managed all the data and worked strictly alongside the quest designer to design the artificial intelligence coherently binded to the quest intentions, following a flow coherent with the increasing difficulty of the experience.
Managed all the data tuning to have the most flawless experience as it represent one of the more dexterity based challenges of the game.
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