Omen Exitio: Plague is inspired by the gamebooks of the '80s and '90s, mixing the alien and horrifying universe created by H.P. Lovecraft with an original plot and characters, all guided by your choices similar to the visual novel / CYOA genres.

Role - UI/UX Designer & QA Tester

  • UI design refactor

  • UX and feedbacks design refactor

  • Quality assurance

You can download it here: Steam, Nintendo e-Shop

I worked mostly to modify and convey the message of "already done" within the interface of this project. The aim of my works was to find a way to communicate which decisions the player did already take. We wanted the player to know the choices made in the last run and in the previous one, by producing two different feedback as an "eye" which is a shape that currently appears during the story.

I also worked on the options menu, with a time and an optimization constraint. I produced the layout and all the assets.