"Les Voiles Bleues" Free For All Map

Project Overview

This project was intended to improve my skills and learn new ways to prototype my levels inside Unreal Engine 5. CubeGrid and PolyEd mode were the tools I used to build the entirety of the assets present in the blockout.

I wanted to create a FPS multiplayer map intended for a simple Free for All mode, with simple respawn rules and classic Call of Duty arcade feeling. 

Genre: FPS

Engine : Unreal Engine 5.2

Plugins: SuperGrid Starter Pack, Blocking Starter Pack, CubeGrid

Level Preproduction

Software: Adobe Illustrator


3D Implementation

The 3D implementation was made by using the CubeGrid metrics (1x1x1) which helped to easily compare the 2D sketch with the tridimensional visualization and to easily achieve a consistent representation in meters. 

Plugins were very useful to  achieve a good result in a short amount of time, CubeGrid is one of the most useful tool that can be found to quickly blockout a level.

Plugins used: SuperGrid Starter Pack, CubeGrid, PolyEd Mode, Blocking Starter Pack

Literature

I used this project to understand better architectural principles (both practical and theoretical). I also took advantage to read more about Level design and Architecture. Here's the list of the books I took notions from: